


It is very time consuming to create people vertex by vertex in 3D modelling tools (cf. One of the reasons for the sudden rise in quality characters, is an improvement in the tools used to build virtual humans. This last aspect - facial expressions - still needs more technical advances and better tools, but we are inching closer and closer to pseudo-cinematic experiences within real-time programmable interactive game engines. These characters have more realistic body types, richer and more dynamic skin that reacts better to light and shadows, and they even have somewhat decent facial expressions.

You might have noticed that there is a new generation of 3D human characters that are appearing in video games and immersive narratives.
